It Came From the Game Room: 10 Things Evan Narcisse Said While Playing Tekken 6

by Scott Jones | 29. October 2009 11:41 | permalink

1."Now who the hell is this guy?"

2. "Battle legs? I have to put my 'battle legs' on? These ARE my fucking legs!"

3. "Where should I go? Queens Harbor or Container Terminal 3?"

4. "Ooof, that Hillary Clinton clone snuck up on me."

5. "Hello infamous panty-flash juggle."

6. "He's a big one; I'm going to get a lot of chicken from him! And money!"

7. "Shit, I should have opened those crates. Shit, man!"

8. "Man, why not just MAP IT TO THE RIGHT STICK?"

9. "I need to get my eggs over here."

10. "It's funny. No, wait; it's stupid."

 

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Resident Evil 5's wooden boxes/snakes/eggs EXPLAINED (sort of)

by Scott Jones | 16. April 2009 03:15 | permalink

There have always been many nonsensical, borderline idiotic things about the Resident Evil series. No one says it better than this guy does in his April 2000 review of Code Veronica for Game Revolution. His big problem? The game's puzzles.

 "It's not that you can't solve the puzzles (some are so brainless, a zombie wouldn't even eat them), it's that they make no sense. Why is it that when I put the 'piano roll' into the player-piano does the bottom half of a slot machine open up to reveal the 'silver key'? Who set that up that system? It just makes the game feel less real." [Read the whole thing here.]

When Evan Narcisse and I sat down with Resident Evil 5's creative director Jun Takeuchi in Las Vegas a few months back, there was more than a little tension in the room. [Here's why.] During the interview I tried to change the subject in the name of lightening the mood. One of my peeves with Resident Evil 4, and with 5, is the tedious smashing of wooden boxes/barrels/crates. To make matters worse, instead of putting a boring little pile of gold inside the boxes, Takeuchi and his team occasionally hide an exotic snake inside. This is the videogame equivalent of giving someone an exploding cigar. I decided to try to get to the bottom of it.

Jones: [To Takeuchi] All the wooden boxes in the game... Who is it exactly that is leaving these wooden boxes around?

Takeuchi: [Silence. He smiles and takes a sip of coffee.]

Jones: Why is there sometimes a snake inside the box? And, beyond that, why is it that when you shoot the snake an egg always comes out? 

Takeuchi/Translator: That’s actually a very difficult question. It’s the same thing as “Why does Mario get big when he eats mushrooms?” Who can say?

[More silence. More coffee sipping.]

See, this is the kind of stuff that makes CG the "60 Minutes" of videogames.

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The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

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