Jones Vows To Play/Finish Final Fantasy XII

by Scott Jones | 9. October 2009 10:55 | permalink

Yesterday I went to the local EB Games here in Vancouver to buy a copy of Final Fantasy XII.

In related news, pigs were seen flying over several North American cities yesterday.

When I was at the store, I saw these two games prominently displayed in the PS2 section: 


That's right: Trapt and Zathura. They sound like titles of games that someone who knows nothing about games would make up.

I can imagine my mother saying, "What are you doing in there for hours on end? Playing Zathura again or whatever the hell it's called? Why don't you go out and get a job? Why don't you have more friends? Why can't you be more like your brother!!!!!"

Ahem.

Sorry for that.

Anyway, back to Final Fantasy XII.

When John Teti and I were in Tokyo a few weeks back, the top floor of the Shinjuku Prince Hotel featured a very fine establishment called FUGA.

We would retire there in the evenings and drink extremely weak gin and tonics and hold forth on various subjects like politics, religion, sex, the "greening" of the tech industry, and Final Fantasy.

Teti and I are friends, despite our age difference. He's the oldest young man I know.

Anyway, one boozey night, in the name of cementing our friendship, after about 900,004 weak gin and tonics at FUGA, I pledged to him that I would finish ONE Final Fantasy game before I die. 

He said, "Fine, and that Final Fantasy will be Final Fantasy XII."

First impressions of the box: The box cover has all kinds of blonde people on it, trying to look like toughs, and things that look like airships. Airships! I don't see any chocobos on there, so that's good... The back of the box says DISCOVER THE SECRET THAT WILL UNRAVEL AN EMPIRE.

That does sound like fun...

Anyway, I'm a man of my word.

Check back here for my Final Fantasy XII updates as they happen.

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Post-TGS 2009: No Photo!!!

by John Teti | 29. September 2009 07:03 | permalink
Teti Jones Hooray

The exhibitors at TGS 2009 spend many thousands of dollars constructing lavish high-wattage booths with enormous TV screens in a gigantic effort to dazzle the eye. Then they hire armies of people to yell at you if you try to take a picture. "NO PHOTO!" they say with their arms/fingers crossed in a big "X."

Photo Batsu

Jones and I found this baffling, and after I got frantically shooed away from a few booths for my snapshot-snapping ways, we decided to get some footage of me getting yelled at for trying to take pictures. The idea was that I would provoke a bunch of the no-photo people to come out to yell at me, and we'd stitch together a montage of me getting in trouble, maybe set it to some krazy chiptunes. In other words, we would be jerks on tape. I used to do this for a living.

No Photos

Of course, right after we got this idea, it became impossible for me to be scolded, even at the same booths that had shooed me off earlier that day. Once the cameras started rolling, I only got "yelled at" once, by a guy at the Square Enix booth. And he could not have been nicer about it, which made me feel like crap. I wanted to give him a big hug.


Everybody else just looked at me funny without taking action. Jones' solution every goddamn time, as you hear in this clip, was to urge me to "get closer."


I took Jones' advice to the logical extreme at the Xbox booth, mere inches away from a display festooned with "NO PHOTO!" stickers. No dice. The gestapo atmosphere of the morning had given way to a weary minimum-security vibe by the afternoon.


So they killed me with kindness. I went all the way to TGS and all I got was these lousy outtakes. Tokyo Game Show "No Photo" Guys 1, Teti 0.

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TGS 2009

Post-TGS 2009: What's in a Name? (Not Much)

by John Teti | 29. September 2009 05:46 | permalink
Teti Jones Hooray

I have to assume that these games spotted on the TGS show floor sound super-exciting in the original Japanese.

Last Ranker

Yikes, really tempting the Metacritic fates here.

Last Ranker

Multi Raid Special

Wait a minute … Generic Japanese Video Game Title Generator Bot 1.0, is this your handiwork? I thought you were retired! You old dog.

Multi Raid Special

Last Escort

Just to make sure, there's no way this game isn't about male whores, right? OK, whew. I thought it was just me.

Last Escort

Nier Gestalt

Finally, an RPG that appeals to German psychological theorists.

Nier Gestalt

Archaic Dragoon

"Hey, do you want to play this new dragoon game I got?"

"Nah."

"Did I mention the dragoons are archaic?"

"I must play that game immediately."

Archaic Dragoon

Bounty Hounds Online

I don't think the cutesy colorful game on the screen below the banner is Bounty Hounds Online, but then again, I really hope it is.

Bounty Hounds Online

Cruz Del Sur

There are already complaints online about the wildly varying difficulty in this game. The shuffleboard quest was a piece of cake but damn if people aren't spending hours trying to conquer the buffet line.

Cruz Del Sur

Unidentified Mysterious Animal

Figured I'd wrap things up with one good name. I'm genuinely looking forward to UMA.

UMA

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TGS 2009

TGS 2009: Presenting The First Annual Crispy Gamer Miso Ramen Awards

by John Teti | 27. September 2009 19:45 | permalink
Teti Jones Hooray

Almost every day last week began the same way. Jones and I would roll out of bed in our respective hotel rooms, hung over from the night before, and we would have a debate on AIM about where we should eat. The discussion was always brief, and it always ended at the same place: the cheap ramen shop across the street from the Shinjuku Prince Hotel. (Motto: "Guests who stay at the Shinjuku Prince are truly the princes of Shinjuku.") Then we would eat miso ramen.

Thus it is in honor of the Shinjuku Prince Hotel's local ramen place (motto: "Where the princes of Shinjuku come to eat an affordable bowl of top-notch ramen") that Jones and I christen the First Annual Crispy Gamer Miso Ramen Awards, to recognize achievements at Tokyo Game Show in many important categories.


The Ryan Kuo Award for the game that Crispy copy editor Ryan Kuo is most likely to declare the greatest game ever and then tire of after five minutes:

Junk City

Junk City

The Dead Space Award for the most depressing part of the show floor:

The big empty hole where Nintendo's booth was supposed to be

Empty Space

The Virtual Boy Award for best innovation:

The Techno-log

Junk City

The Canada Award for most Canadian booth:

Canada

Canada

The Mario and Luigi Award for biggest disparity of coolness in a three-foot radius:

Dylan Cuthbert and some curly-haired guy with a lady camera who wouldn't wrap it up already so I could talk to Dylan Cuthbert

Dylan Cuthbert and some guy

The Vtrgpwhfr Award for least legible game name:

Zfoən9

Zfoona

The What Are We Going to Do With All of These Broken Xbox 360s? Award for the most pointless booth:

The "Museum of Game Science" booth

Quote-Unquote Museum

Best Peripheral:

Game Chair

Game Chair
Game Chair

The Home Depot Fern Section Award for most immersive experience:

The Lost Planet 2 jungle thing

Lost Planet 2 jungle

The Hideo Kojima Screenplay Award for longest line:

The line to not play the Heavy Rain demo

Heavy Rain non-line

Congratulations to our winners!

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TGS 2009

TGS 2009: There Was Also an Enormous Slime

by John Teti | 27. September 2009 18:04 | permalink
Teti Jones Hooray

Kyle Orland asked me if there were any other giant inflatable creatures at the Tokyo Game Show besides the giant chocobo I mentioned earlier. Yes, in fact, there was a giant Slime. He hovered over the Dragon Quest VI booth, smiling down on us with his trademark brand of low-I.Q. contentedness.

Big Slime

I wondered why there was such excitement over Dragon Quest VI, but once I walked over to the Slime's domain, I learned that Square Enix is remaking the 1995 game for the DS, much as they did with DQ4 and DQ5. (Dragon Quest III will soon see yet another re-release, as well, on Japanese mobile phones.) This was one of the longest lines on the show floor during the industry/media days, probably because it was one of the few snippets of "new" work on display. That made me sad because the Dragon Quest games are great, but damn if Japanese developers aren't, as Jones pointed out, putting a lot of resources into making the same game over and over again.

But back to the Slime. I like the Slime a lot. It's a classic character design, cute without pouring it on too thick. I have a pretty big collection of Slime stuff, and it keeps growing because Square Enix keeps pumping it out. The simple shape lends itself to merchandising, and I am a sucker for it. If Square Enix is leaning too hard on its aging series, I have to admit I'm part of the problem.

At Makuhari, I got a vinyl Slime tower for display on my desk, a Metal Slime paperweight, and a Slime business-card holder, the last of which I displayed proudly to all colleagues. Jones took this picture of me at the Square Enix swag kiosk and kept showing it to me throughout the week: "Look how happy you are there!"

Square Enix Shop

I guess I am pretty happy. Hey, even self-respecting game critics get to enjoy a little shopping spree now and then.

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TGS 2009

TGS 2009: The Booth Babe Gallery!

by John Teti | 25. September 2009 03:37 | permalink
Teti Jones Hooray

 

Surely all of you are familiar with the phenomenon of booth babes, those pamphlet-toting pixies that companies hire by the handful to give their trade-show booths some straightforward sex appeal. They have become staples of the game convention experience, and Tokyo Game Show has the highest booth babe per capita of any industry event. It's an impressive show of babe force, clearly designed to accommodate the aggressive enthusiasts who teem around them with telephoto lenses. (And this is during the press and industry portion of the show—I won't be sticking around to see what happens to the hapless babes when 100,000-plus nerds arrive for the public portion of the show, but I think we can all imagine.)

 

The gallery below is a tribute not so much to the babes, but to the type of skeevy dude who thinks nothing of asking a stranger if he can photograph her boobs, enacting his own little Maxim shoot right there on the show floor. I realize that's what the booth babes are there for, but damn. Lecherous photogs, Crispy Gamer salutes you!

Booth Babe Dudes
Booth Babe Dudes
Booth Babe Dudes

This guy in the white Mercedes-Benz jacket was like a machine. I think his bag is full of spare cameras because he tends to wear them down from furious overuse.

Booth Babe Dudes
Booth Babe Dudes
Booth Babe Dudes
Booth Babe Dudes

Here's a twofer:

Booth Babe Dudes

And another!

Booth Babe Dudes
Booth Babe Dudes
Booth Babe Dudes
Booth Babe Dudes
Booth Babe Dudes

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TGS 2009

TGS 2009: Did We Travel Thousands of Miles Just to See a Giant Chocobo?

by John Teti | 25. September 2009 02:44 | permalink
Teti Jones Hooray

Writers have a built-in bias when we go to events like the Tokyo Game Show: We want them to matter. I flew halfway around the world and upended my life for two weeks so that I could attend this show. When Jones and I walked into the Makuhari Messe convention center yesterday for the first day of TGS, you better believe we wanted to be wowed. We even made the header picture up top in the expectation that we'd need to show everyone how blown away we were by the super-amazing festivities!

The reality was more like this:

Sleep

Though it's painful to admit given the trouble it takes us get here, TGS 2009 doesn't matter. This show feels hollow. Makuhari Messe is like a giant hangar, half full, and even among the sparse offerings, there is plenty of overlap. The Microsoft, Sony, and third-party publisher booths feature many of the same games, so it seems like there's another Lost Planet 2 display around every corner. Same for Modern Warfare 2, Final Fantasy XIII, Tekken 6, and a bunch of others. If your game isn't featured in at least 70 booths at TGS, you're nobody!

Yes, there's not much news left in 2009 for companies to announce here. I won't pretend that's such a huge disaster. It's not like anything meaningful usually takes place at trade shows—most of the usual "news" consists of corporations announcing things they will probably make in the next year or so. Not exactly Woodward and Bernstein stuff, but we post it as ZOMG BREAKING MUST-READ!!!, and you wait months for anything to actually happen, and then when it does finally happen, you realize you have spent months in rabid anticipation for a new Zelda game that's pretty much the same as the old Zelda games, and perhaps you cry a little. And then the cycle begins again. Hey, it's a sickness we all share.

But while their ability to generate news may be overrated, the good trade shows usually have a spirit of community and celebration. TGS has a little of the former—we've had some fun nights out with developers, fellow journalists, and other how-do-you-dos—but the show is no party. It feels like the video game industry is going through the motions because they scheduled TGS 2009 a long time ago, and it was too late to bag the whole thing. Meanwhile, everybody's looking at their watch and saying, "Is it 2010 yet?" (Or perhaps more accurately, "Is this recession over yet?")

There is a huge chocobo here, though. Wow!

Chocobo!

That expression of delight is pretty genuine.

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TGS 2009

TGS 2009: Take Me Out to the Ball Game so I Can Completely Ignore It

by John Teti | 23. September 2009 16:57 | permalink

Can you spot the gamer in this picture, taken at yesterday's thrilling Yomiuri Giants baseball game?

Giants Game Crowd

No? Here's a closer shot.

Kid playing DS

There he is! Nothing like some quality time with the DS when your family has shelled out for a bunch of seats at the Tokyo Dome. I love you, Mom and Dad! Just not as much as Professor Layton! By the way, the Giants were playing to clinch the pennant in this game, so it ought to have been pretty exciting (and it was—the Giants won).

I remember when my dad took me to my first Red Sox game and I finally got to World 8-1 in Super Mario Land.

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TGS 2009

TGS 2009: ATTACK OF THE ROTATING YELLOW DEMON

by Scott Jones | 23. September 2009 13:32 | permalink

Teti is staying on the 22nd floor and I am on the 20th floor, but our Shinjuku Prince hotel rooms face the same general Easterly direction.

We were IMing yesterday morning when suddenly Teti sent me this mesage:

John Teti: WHAT THE FUCK IS THAT ROTATING YELLOW DEMON ON THE BUILDING DOWN THERE

Bleary-eyed, I went to the window and began scanning the Tokyo rooftops, looking for anything that was rotating and/or yellow and/or evocative of a demon.

I didn't see anything, so I went back to IM.

Jones: Where? I don't see anything.

John Teti: ABOUT SIX BUILDINGS TO THE LEFT OF THE PACHINKO PARLOR.

I go back to the window, locate the pachinko parlor, then began counting buildings. One. Two. Three...

And there it was: A ROTATING YELLOW DEMON.

Jones: I found it! I am laughing so hard. How in the world have we been looking out at these rooftops for three days and not seen it before this?

John Teti: I DON'T KNOW

Now, whenever I go to the window, despite the one million things that my eye might find interesting--the Tokyo skyline is literally endless--I always wind up staring at the ROTATING YELLOW DEMON.

It was the last thing I saw last night before going to bed. I could see it down there, still turning in the darkness. And it was the first thing I saw this morning.

I can't stop looking at it now. Even as I type this, it's out there, turning and turning....

I made a little video of it with my camera. The view is slightly obscured because I am two floors below Teti. (But his floor is a SMOKING OK floor.) Teti layered in some ROTATING YELLOW DEMON WATCHING chiptunes music.

Here are two pictures that Teti took of it.

 





And here's my video. The camera shakes near the end because I cracked up twice while filming this.

 

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TGS 2009: Jones Gets a Massage

by Scott Jones | 19. September 2009 20:49 | permalink

While waiting for Teti to arrive, I had a day to occupy by myself here in Shinjuku. I decided to sleep, eat, drink lots of water, read, monkey with my computer, play some GeoDefense Swarm on my iPhone, and generally attempt to recover from the 10 cruel and unusual hours I spent yesterday crunched and cramped into that coach seat on my JAL flight from Vancouver to Narita.

I'm single, as the entire world knows by now. Without a wife, S.O., or girlfriend, I have no one to answer to these days (except my two cats: The Chief and Bee). I can do what I want and not have to fuss about any messy guilt or hurt feelings on the far side of it. I believe it's a universal law that if you're single, and your hotel room telephone has a MASSAGE button on it, one must press said button and see what happens.

So I pressed it. Ring. Riiiiinnnng.

A nice-sounding Japanese girl answered on the other end. Her English was terrible, but she understood what I was asking for: I wanted a one hour massage.

I've had my share of massages in my day, so I know how they usually work. I wrapped one of my hotel room's postage-stamp sized towels around my waist, then put on the hotel's complimentary paper-thin robe that made my skin immediately start to itch. This felt like an appropriate outfit for an in-room massage. I also cued up Leonard Cohen at a very low volume on my MacBook, as I imagine the silence during a massage would be oppressive.

I waited.

I really don't like massages all that much. What I do like--TMI ahead, RED ALERT--is having my back scratched for a little while. That's it. I'm telling you, scratch my back just once, ladies, and do a decent enough job of it, and I'll follow you around and do your bidding for the rest of my days. It's that simple.

While waiting for massage person to arrive, I naturally tried to calculate the sleaze factor involved here. According to the little card in my room, massages begin daily at noon; and the last massage is at 3:00 a.m. Who offers massages until 3 a.m.? That did seem a bit sleazy to me. I sat in my room, nervously looking at the clock (my massage therapist was due at 1 p.m.) and pacing in my robe. I thought, Maybe she will be a cute Japanese girl. She would scratch my back with her long finger nails and say things to me that I couldn't understand--I love the sound of Japanese being spoken, even though I don't understand a word of it--and maybe she would like me a little, and I would like her, and she wouldn't steal any of my valuables (I had put my PSP and my new camera in the in-room safe, just in case) and she would give me a chaste kiss at the end of my back-scratch/massage, and later on I would meet her out for some udon and sake.

I have a very active imagination.

One o'clock, the doorbell rings (all hotel rooms in Tokyo have doorbells, FYI). I open the door to find a 4-foot-tall 50-year-old homunculous of a woman wearing a double-breasted white lab coat thing that makes her appear as if she'd only seconds earlier powered down a bunsen burner.

The woman speaks no English. None. I start to remove my robe. She panics. She blushes and turns away. She clearly wants me to keep my robe on. OK, OK, I get it. Suddenly my Leonard Cohen tracks playing in the background sound sleazy and suggestive.

Understatement of the day: This is not going well.

I'm nervous. The woman is nervous. She motions for me to lie down on the bed on my side. I try to relax, try to breath. She is poking at me, hurrying from limb to limb, working quickly. It feels like squirrells are crawling over me. In seven minutes, she is basically done with the entire massage.

I imagine this is what it would probably be like to get a massage from my Accountant: rushed and mechanical and cold and somewhat resentful.

With 53 minutes remaining of our time together, she proceeds to repeat what she has already done a second time. And when she is done with that, she repeats it again a third time. I try to breath through it all--inhale, exhale, inhale, exhale--wondering if I should go ahead and make her leave. But then parts of the seven-minute routine are actually kind of therapeutic, so I let her continue. 

She then decides that she wants me to do something different, but because of the language barrier, she has no choice but to act out what she wants. She lies down next to me in my tiny hotel room bed, stomach down, head on pillow. I notice that she has her shoes off at this point. She is wearing black socks. This is awkward. I make an "Ah-ha!" sound, which I'm certain must transcend all languages, and I get into the position she has asked. She works her hands into a hard little hammer shapes and begins pounding me on top of the head. She wails away. It hurts a little, but it also feels good. Then she uses her hammer hands to pound away at my back. Again, it hurts, but some of it feels good, so I endure. I notice at this point that she has a smell about her; she smells like dried wax and hot dogs. Then, with her shoes off, she begins to walk on my legs. She's surprisingly light. Her weight barely registers.

Once the time is mercifully up, she climbs down and puts on her shoes. It's hard to tell who is more relieved, her or me. I sign a slip of paper confirming that I just received a one hour massage for 6,300 yen (about $60). After she's gone, I look into the bathroom mirror and start laughing. Man, sometimes, what the goddamn shit hell.

Moral of the story: Just because your hotel room phone has a MASSAGE button does not mean that one should always press it.

Ah, just look at me; one day here and already I'm learning things.

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The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

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