A Story Told In Screenshots

by Gus Mastrapa | 25. September 2009 12:55 | permalink

 

Pictured: Rock Band 2, Muramasa: The Demon Blade, Rock Band 2, Demon's Souls

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Yiff the Worgen

by Gus Mastrapa | 24. August 2009 11:14 | permalink

 

If you were paying attention to BlizzCon this weekend you probably heard that Blizzard will introduce two new playable races when they release the expansion World of Warcraft: Cataclysm. Attendees had the chance to get their hands on both races. I did too and will be writing in more detail about them soon. While checking out the Worgen I couldn't help but have a bit of fun with the new Alliance race. I named my character Yiff -- a term of affection, excitement and (sometimes) sexuality frequently used by Furries. 

Sure, the Worgen are pretty much werewolves -- a man/beast hybrid imagined long before the first furry donned a bear costume. But just have a look at the concept art for the female Worgen that Blizzard showed us this weekend. Maybe I'm hypersensitive to all things furry, but that pic set off a zillion different alarms with my internal Fur-dar. It was fresh from seeing that sexy lady wolf that I rolled my first Worgen character. The name "Yiff" was the first thing that came to mind. And based on the reaction I got from other players, I'm sure I won't be the last to point out the Worgen/Furry connection.

The Alliance gets a bad enough rap as it is. And I know some huge brown sack is going to try to make this a Horde-is-better thing. But man, if you thought the role-play in Goldshire was weird, just wait until the Cataclysm rips thought the Eastern continent.

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Blizzcon 2009

BlizzCon: The Incredibly Specific Fan Fest

by Gus Mastrapa | 21. August 2009 19:49 | permalink

 

There are tons of festivals that cater to the geek, but none is so single-minded as BlizzCon. Sitting in the Anaheim convention center this morning I marveled at the fact that I was sharing a huge room with thousands of people who played the same video game as me. When Chris Metzen, Blizzard's vice president of development took the stage to fill us in on the details of World of Warcraft: Catyclism he didn't need to stop to explain what a raid was. Unlike the press events at E3 there was no mainstream press onhand. And if they were there Metzen wasn't taking the time to talk down to them. Everyone in the room was with the program. Everybody watching on pay-per-view and streaming the event at home were up to speed. 

This, in my mind, makes Blizzard's accomplishment with World of Warcraft the greatest feat of geek domination since Star Wars. And I'd put BlizzCon up against Star Wars Celebration any day. Fork over the dough to go to the Lucasarts sanctioned event and you're not going to get the kind of acess, the kind of scoops and the sheer volume of hands-on time that you do at BlizzCon.

That's the miracle of BlizzCon -- its a convention (really an overgrown LAN party) around three video games. Three video games with, perhaps, the biggest audience in gaming. If you speak World of Warcraft, Starcraft, or Diablo its a wild feeling to find yourself surrounded by thousands of people who share your tongue. And even weirder to realize that you share the same experience with millions (many, many millions) more.

Watch this spot for more BlizzCon thoughts. Then look to the features roller next week for my hands-on-previews of World of Warcraft: Catyclism and Diablo III. 

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Blizzcon 2009

Planeswalker Rob vs The Giant Frakking Grizzly Bears

by Gus Mastrapa | 30. July 2009 10:26 | permalink

A couple weeks ago I got an email from one of my buddies in Minnesota. I first met Rob at The Source -- one of the better gaming and comics shops in the Twin Cites. Rob was there on a Thursday night playing the A Game of Thrones collectable card game -- and he was damn good at it. I soon joined the handful of guys playing cards there and learned just how good all of them were. They were all veterans of the game. More than a couple had competed in the championships at GenCon. And Rob was right there. If I ever beat him it was blind luck that scored me the points.

So it wasn't much of a surprise when I learned that Rob was messing around with Magic the Gathering: Duel of the Planeswalkers on his Xbox 360. It also wasn't surprising when Rob told me that he's aleady been gaming the card game. In his email he recounted a match in the campaign. Rob, playing the "Claws of Vengeance" deck was up against Garruk Wildspeaker, who had the "Grizzly Bears card" out. Wildspeaker buffed them with "Blanchwood Armor" so Rob slapped the overpowered bears with "Pariah" -- a card that re-directs all damage aimed at the player to the card it is attached to. "I figured that would kill it quick," Rob said in his email. But Garruk had different ideas. Garruk busted out "Vigor" a beefy unlockable card that steps in to block damage, then rewards the target with +1 power and toughness for every point it deflects. 

Rob had discovered a bizzare damage feedback loop in the mechanics of game and decided to see just how far he could push it.

He let Garruk Wildspeaker pump his Grizzly Bears to 2453 power and toughness (see the bottom right of the card) before realizing that he could pull out a win even though he was outmuscled by a huge degree. "I noted that I still had a "Blaze" spell left," Rob told me. "I got all my locations out (27 of them) so I could give him more than his 19 life easily. When I had a couple cards left I drew "Blaze" gave him 26 damage and won."

In the end Garruk had 22 characters on the table. Rob's only card in play was the "Venerable Monk."

Needless to say, I fear the day Rob invites me to play a vs. duel. 

 

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Games

This is What Max von Sydow is Doing in Ghostbusters

by Gus Mastrapa | 23. June 2009 13:32 | permalink

Earlier in the week I made a post expressing surprise that Max von Sydow had been cast in the new Ghostbusters video game. Soon after I was contacted (via Twitter) by a representative of Proton Charging -- a comprehensive Ghostbusters fan site. They told me that there's long been speculation that von Sydow performed uncredited ADR for Ghostbusters II (though IMDB hasn't been hipped to the rumor). I spoke to John Melchior, former Executive Producer on Ghostbusters: The Video Game to find out a little more. "Yes," he told me when I asked him to confirm that the casting of von Sydow in the game was a direct result of the actor's involvement in the 1989 sequel to Ghostbusters. "That was our understanding and what we were told." Melchior added, "We were trying to make this game as authentic as possible. This was a promise I made to the talent and to Sony: where we could we would go to the actors that played those roles, the ones that fans grew up with and know."
 
While I had his ear I pressed Melchior for more details about casting and recording von Sydow. Here's what he had to say: 
 
Gus Mastrapa: How did you come to cast Max von Sydow for the Ghostbusters game?
 
John Melchior: We got the green light from Sony Pictures Consumer Products, we began to prototype the game and worked actively on recruiting the talent. In fact, Sony made it a near requirement that any game we pursued had to include the talent from the film(s). After sitting down with the team at Terminal Reality it became clear that they had the same passion for this game as we all did-- we were fully ready to get as much of the authentic talent for the project that we could persuade.  We put together the budgets and went after everyone we could. Vigo was a must, we talked to Harold and Dan and got their input on how we could use the painting and whether we should and it was easy for them to say yes, it was the most iconic piece of the second movie.  Max was in a small town outside of Paris and we sent him the script and told him what we were doing and he signed on. We had a lot of high fives during production as each of the guys agreed to be in the game, other than the hallway dog pile when Bill Murray accepted (true story). Max garnered one of the bigger cheers.
 
GM:  Do you have any anecdotes about working with the actor?
 
JM: He and his wife live in a small town in France, once we agreed finding time between his filming schedule and the train schedule to Paris to record was a chess game, it was frustrating but in the end worth every minute, I remember when he got to the set and we got him online and he just spoke through the line with that deep legendary voice just to say hello it was powerful and we all jumped a bit. I think we actually used that as a line.  It was a pleasure every second and he was great, doing lines that only make sense to a video game and doing them without any visuals is hard but he was incredible and nailed it. He was one of the few that we didn't have to work back into character. It was funny to hear him talk about his career and mention in one breath a line from Exorcist and in the very next talk about Strange Brew.
 
GM: Was the painting always meant to be an easy to find Easter Egg?
 
JM: We knew we wanted to include aspects of Ghostbusters 2 and he was always on the top of the list.  Originally he was going to be in the end credits making fun of all the names scrolling by, but once Max von Sydow signed on to the project we felt it important to get the painting into the game so fans could hear Vigo speak once more. At first we thought to put Vigo in the museum behind a force field created by Egon. But in the end it was a fitting choice by the designers to put him in the fire house and just laying around like junk mail.  Sony was key in driving home the notion with the development team that the firehouse experience should be a space of exploration between missions to discover lots of hidden goodies, including of course the Vigo painting and its seemingly unending comments.  In early stages, we had versions of the game where the player was auto-loaded into the next mission, negating the chance to walk around, etc. We changed it so that the player had to hit a button prompt in order to trigger the next mission, etc. Overall, the choices made RE: Vigo and Mr. Von Sydow turned out extremely well, I think.

For further reading, check out my review of Ghostbusters: The Video Game.

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Games

WTF is Max von Sydow Doing in Ghostbusters?

by Gus Mastrapa | 17. June 2009 12:46 | permalink

We all know that the new Ghostbusters game features vocal performances from stars of the original 1984 film, but did you know that it also features the gravelly stylings of Swedish actor Max von SydowGo here to hear him guest as Vigo the Carpathian the seventeenth-century maniac.  Vigo, a character from the mostly embarassing Ghostbusters II, was originally played by German heavy Wilhelm von Homburg so there's no real reason for Max von Sydow to be in the game -- besides the fact that he's all kinds of awesome.

This easter egg is super easy to discover, just to the ground floor of the Ghostbusters firehouse and interact with the big painting and bang. You're hearing the voice of Brewmeister Smith, Death and Father Merrin.

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Games

Boycott!

by Gus Mastrapa | 4. June 2009 07:50 | permalink
The abuse has gone on long enough. Sensible gamers have had indecency upon indecency heaped upon them and now it is time to react. With recent announcements regarding the Left 4 Dead, Rock Band, Metal Gear Solid and dozens of other beloved franchises the furor or outraged fans has snowballed into a cacophony of self-righteous complaint. It's time for those voices to cease being heard. I'm am officially calling for a boycott of all crazy video game fans -- those angry that Rock Band isn't a platform any more, those disappointed that Left 4 Dead 2 came out so quickly, those frustrated that Metal Gear Solid games will be playable on the Xbox 360. I propose that all sensible, decent human beings enact an across-the-board boycott of these deranged fans. Cease speaking and listening to these buffoons. Give them no more notice than you'd give a homeless guy with his pants around his ankles. Block them on message boards. Disconnect from them on social networks. Don't turn the steering wheel if they're in the middle of the road. Crispy Gamer is proud to host the first boycott officially rejecting these morons. Please join us and help make the world a better place by signing your name in the comments below.

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E3 Expo 2009 | Games

Power Schmoozing

by Gus Mastrapa | 4. June 2009 00:57 | permalink
There are many ways to approach E3. Some games journos are on a strict schedule, bouncing from meeting to meeting then quickly retreating to their fortresses of solitude to crank out news items and previews on the fly. One of the great luxuries and benefits of working for Crispy Gamer is that that the powers that be understand that first doesn't always mean best. The encourage us to allow our ideas to ferment, our opinions to develop and our nagging questions to fester. That leaves us more time to do the two things that E3 was meant for -- looking at new games and schmoozing with people who make, sell and write about games. My week, so far, has been a non-stop stream of such encounters. Fleeting looks at new games, drunken converstations with people I admire and people I'm interested in learning more about. I've met employees of some of my favorite design teams and up-and-coming writers, wet behind the ears, but eager to share their work and opinions with the world. Many parties were crashed, many beers were swilled and, most importantly, a ton of brains were picked. A bunch of the stuff I've heard will never see print. It goes on background as the foundation or starting point for future stories. I can't imagine there's a job in the world you could offer me that would be nearly as stimulating. I'm sure there are a few, though, that allow for a bit more sleep.

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E3 Expo 2009

Noby Noby Boy and Commander

by Gus Mastrapa | 22. May 2009 16:56 | permalink

Unless you're classically trained you probably know the Johann Sebastian Bach piece "Prelude from the Unaccompanied Cello Suite Suite No. 1 in G Maj, BWV 1007" as one of the songs played by Captain Jack Aubrey and Dr. Steven Maturin in the movie "Master and Commander: The Far Side of the World." Now (or at least since that last update we got last month) you can know it as one of the songs from Noby Noby Boy.

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Games | Giveaway

I Killed Kyle

by Gus Mastrapa | 1. May 2009 09:48 | permalink

This is the fearsome Orland, weakened and about to recived a death blow at the hands of my Raptor. Be forewarned. Clan Beard does not easily forgive those who speak ill of Noby Noby Boy.

 

 FYI: I'm not a crazy person. Final Fantasy Tactics A2: Grimoire of the Rift really does name some of the random characters "Orland." 

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The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

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