So I Just Watched "That Part" of Fox & Friends

by Kyle Orland | 11. November 2009 06:04 | permalink

   

You probably already know the part I'm talking about. Yes, THAT one. Officially it was headlined "A game that lets you play a terrorist?" but unofficially it's know as "that embarassingly bad defense of video game violence on Fox News." Those who don't want to be MAJORLY EMBARRASSED for our medium should stop reading now. Those who want to know my initial, gut check reactions to one of the saddest defenses of video game violence ever shown on TV, read on.

I know things are gonna be bad when Fox & Friends host Steve Doocy tells his audience that "a popular new video game actually allows you to be a terrorist and kill people." Instead of showing the controversial scene in question, Doocy shows a grainy, web-pulled trailer from the game, then asks, "Is this fantasy game just a little too real? And is it appropriate. Let's have a fair and balanced debate on this Veteran's day."

First up is Jim Steyer, from CommonSense Media, who Doocy introduces by saying plainly, "You've got some problems with this game." He does, but they have nothing to do with the simulated terrorism, actually. Instead, Steyer goes to CommonSense's usual spiel about violent games not being appropriate for children and the lame assertion that "certain types of game violence can be correlated [to] aggression" (not correlated to "concrete increases in violent crime," but always to nebulous "aggression").

To Steyer's credit he finishes by saying it "really depends on the age of the user." And to Doocy's credit, he points out that the game has a "tag" that says "you gotta be at least 17 years old" to buy it.

Any credit-granting ends, though, when Slash Gamer's Jon Chistensen comes on to defend video games against Doocy's statement that, "you get to essentially be a terrorist and kill people and it's very realistic." (A pretty fair assessment, in my view). Christensen's brilliant defense against this charge?

"You're not actually a terrorist."

Really? The best mitigation you can come up with for a scene where you can take part in shooting an airport full of defenseless people is that the "game specifically says" that you're a "CIA undercover agent"? Is this sort of loophole really at the heart of the controversy here? Is that little bit of hair-splitting going to convince anyone that the scene is artistically and culturally important, despite its graphic nature? Is the medium really served by such an obviously defensive and desperate knee-jerk, nitpicky justification?

When Christensen trails off awkwardly, perhaps realizing the inanity of his argument, Doocy jumps in and asks Steyer whether it's "ever appropriate to assimilate [sic] killing people?" Steyer actually acts as gaming's best advocate in the debate at this point, saying "we live in a world of free speech, so you can create these games," and telling viewers they have to decide for themselves whether it's appropriate or not.

Well I'm glad somebody said it, even if it's a guy I don't generally agree with. Games are creative expression (even if they're "not art") and the first amendment places broad protections on that kind of expression, even if it's distasteful or disturbing, on the theory that adults can decide for themselves what to expose themselves to. Regardless of Steyer's further claptrap about the  correlation between "screen violence and aggression in real life," Steyer at least established that he understands this basic defense of the game's right to exist.

Christensen shows no such understanding when Doocy graciously gives him the "final word," arguing instead that he has a "buddy that works at a retail store" that won't sell the game to kids, so children will never, ever play this game ever, or something. When Doocy answers back that "you bring a game into a house, nothing to stop an eight year kid from becoming a terrorist and shooting people [long pause] on a video game," Christensen jumps back to his tried and true stupidity: "Yeah, but you're not a terrorist. That's ridiculous, you're not a terrorist."

When Christensen quickly pivots to a slightly better point -- "It's pixelated violence" -- Doocy pauses for an incredibly skeptical beat and says matter-of-factly, "It's violence." Christensen shakes his head and closes his eyes at this point, desperately telling viewers (and possibly himself) over and over: "It's not real. It's not real. It's not real."

Then, in perhaps the most awkward segue possible, Doocy moves on: "I'll tell you what real violence is, what went down at Fort Hood." Well, I'll tell you what figurative violence is: What just happened to the debate over the Modern Warfare 2 controversy in that last segment.

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So I just played "that part" of Modern Warfare 2

by Kyle Orland | 10. November 2009 19:32 | permalink

   

 

You probably already know the part I'm talking about. Yes, THAT one. Officially it's called "No Russian." Unofficially it's called "that controversial airport scene." Those who don't want MAJOR SPOILERS should stop reading now. Those who want to know my initial, gut check reactions to what's sure to become one of the most talked about scenes in all of gaming, read on.

 

As a game journalist, I certainly knew what I was getting in to when Modern Warfare 2 sent me on an undercover mission with a group of Russian terrorists. While I'd avoided detailed spoilers as best I could, I knew I was going into a scene where those terrorists would shoot unarmed civilians en masse in an airport, and that I would be expected (but not required) to help them.

Going in, I was relatively sure that the whole controversy was being blown out of proportion. I figured that the brewing anger over the scene was being driven by misleading, uninformed, out of touch or just plain inaccurate reports of the content, much as it had been with recent sex "scandals" surrounding Mass Effect and Grand Theft Auto: San Andreas.

I was wrong.

The incongruity of the scene is evident from the start, as my character and a group of four Russians walk casually out of an elevator, into a busy airport waiting area, armed with heavy automatic weapons. As the Russians arrange themselves in a semi-circle behind a ticket line, guns on their shoulders, it's easy to deny that what I know is about to happen will be so bad. It's only when we actually draw our weapons on the unsuspecting crowd that the gravity of the situation begins to sink in. This isn't the usual shoot-or-be-shot carnage of countless first-person shooters. This is going to be a massacre.

Even though the gun in my hand is my only way of interacting with the world around me, I'm not about to fire the first shot into the crowd. This ends up being a non-issue, as my four companions quickly and wordlessly open fire simultaneously, spraying an indiscriminate spread of bullets into the unsuspecting travellers. I find myself struck dumbfounded, not so much by the act, which I knew was coming, but by the incredible detail in its rendering. The squirting blood, the collapsing, slumped piles of bodies, the panicked shrieks, the survivors congealing into a confused mass of motion as they desperately try to get away -- they all combine to give the scene a raw intesity that I wasn't expecting.

And there's nothing I can do to stop it. I mean, I could turn the game off, but that's just avoiding the situation, right? So, grimly, I follow my terrorist companions as we march down the terminal, watching as they fire at disconnected groups of panicked survivors. By the escalators, I notice one man in a blue checkered shirt who somehow survived the initial assualt, crawling on his knees with one hand and clutching a wound in his side with the other. I walk up to him and aim right at his temple, considering for a long moment whether or not to put him out of his misery, but I just can't pull the trigger. An unseen terrorist ends up making the decision for me as I hear a bullet whiz by and see the man slump over, a red line shooting out of his skull as he does.

From 30 yards off, I watch as another terrorist lays down fire from a balcony to the gate area below. I hear the screams of the victims, but for some reason the game won't let me sprint or jump over obstacles to get to his side fast enough for a better view of the carnage. When I do finally catch up and look down, all I see is a chilling mass of still, crumpled bodies littering the floor.

As we walk downstairs into that pile of bodies, I'm already feeling a little numb. I thought I as prepared for this, but the sheer realism of the scene is proving to be a little too much for me. This time, when I notice a few more survivors slumped against the wall, bloody and coughing, I feel I have to do something. I end up putting myself between the terrorists and these victims, turning and pointing my gun at the attackers as if to say, "If you want to finish the job on these guys, you have to go through me."

Soon we're out on the tarmac, eagerly awaiting the inevitable and expected police response to our massacre, and the game switches from "kill unarmed civilians" mode back to its usual "kill armed guys that are in turn trying to kill you" mode. I hide silently behind a plane tire and watch as my Russian "friends" fire on the riot-shielded cops, hoping I can just wait this out and get through this awful mission without firing a single shot. After a few minutes of waiting, I realize this isn't an option, and that the game won't continue unless I break out my rocket launcher and help bust through the cops.

So I bust out the heavy weaponry and turn towards the riot police, and that's when I notice my targeting reticle turn green as I pass briefly over one of the terrorists. And that's when it hits me. That's when I realize... I could have stopped them.

I mean, I had a gun the whole time. What was stopping me from turning it on these terrorists and trying to prevent the massacre I knew they were planning? Sure, in the context of the story firing on the Russians would definitely blow my cover (and definitely go againt the spirit of the game) but such academic concerns flew out the window when I saw that first spray of bullets hit that quivering, panicking crowd. I didn't have to just watch the carnage unfold. I could have done something!

I try to make up for my tardy revelation by firing a rocket at the Russian in my sights. "Traitor!" cry my former allies, turning on the spot and gunning me down almost immediately. I'm such an idiot. I could have stopped them. I could have at least tried! When the game starts again, throwing us back slightly to the airport hangar, I immediately fire on the Russians again, only to be left a bloody heap mere seconds later. What was I thinking? I could have done something! Again and again I try to exact revenge on the terrorists that caused all this brutality, and again and again I'm gunned down. I know these efforts won't bring back the people they killed -- and on a deeper level, I know that the people they killed are just digital bits in a computer and pixels on a screen -- but I don't care. I have to do something. Why did I just stand there as they killed those people? Why didn't I try to stop them?

These questions haunt me during the dozen or so belated, failed attempts I make to take out the Russians. It's clear the game isn't going to let me be the hero here and avenge the mass murder they've pre-ordained. I eventually submit, becoming a good little undercover soldier and blasting through the riot cops, on my way to the somewhat shocking twist ending to the whole sordid scene.

I'm left a little numb by what I've witnessed. I had thought years of violent games had hardened my heart to pretty much any violence I could take part in on a video screen, that I was desnsitized enough to watch dispassionately, knowing all along that it was "just a game."

I was wrong. I don't know whether or not "No Russians" crosses some invisible line of bad taste or morality or anything like that. But I do know that it is easily the most affecting scene I've taken part in in a video game so far, and for that alone it deserves careful attention.

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Overheard at the Modern Warfare 2 Midnight Launch

by Kyle Orland | 9. November 2009 19:41 | permalink

Random dude #1: Yo, I'll see you at the club, Dawg.

Random dude #2: No you won't, I'll be playing this!

(Outside the Squirrel Hill Gamestop in Pittsburgh, PA) 

(Random photo of Dane Cook playing Modern Warfare 2 courtesy of Giant Bomb)

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A little bit country, a little less rock and roll

by Kyle Orland | 17. August 2009 12:31 | permalink

So, you been enjoying that Rock Band Country Track Pack? It's OK, you can admit it. Country is the No. 1 radio genre in the United States, even if it doesn't seem that way among hardcore gamers. But if the Country Track Pack has shown us anything, it's that, for rhythm games, country is just as good as rock or hip hop or techno or metal.

Anyway, we're especially glad that the Country Track Pack introduced us to Dierks Bentley's catchy song Free and Easy (Down the Road I Go). As luck would have it, he's the next artist in the Samsung Summer Krush Concert Tour, performing tomorrow, Aug. 18 in Atlanta. Even better, you can get free tickets by hitting their ticketing site andentering code Atlanta2.

As always, if you're not in Atlanta (or still don't like good country music) you can still have a chance at the free stuff. Just add a comment to this post and you'll enter yourself in our drawing for a free Samsung Jack phone at the end of the summer. We know it's hard commenting without a subject, so why not write in with your best argument why country music sucks/rocks.

Previously:

 

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Theories on the final Beatles: Rock Band song

by Kyle Orland | 17. August 2009 04:13 | permalink

Late last week, word leaked onto the internet (via Game Informer) of 44 of the 45 songs that will be on the final Beatles: Rock Band disc. Since then, I've been asking friends, colleagues, and my extensive iTunes playlist what they thought that mysterious 45th song would be when it was finally revealed. Here are the best theories I heard/came up with, and some supporting/conflicting information for why each will be lucky #45. Got some guesses of your own? Leave them in the comments.

The End (listen)

Pros: This is the tune that immediately jumped to mind for me. Given the title, it seems a natural choice to hold as the final reveal. It's also the last full song on the last album the Beatles recorded. Music-wise, it's also the only Beatles song with a true drum solo, and has some kick-ass dueling guitar parts for serious players. Plus it would seem criminal for the game to leave out the iconic "And in the end/The love you take/Is equal to the love you make," coda for the Beatles' career.

Cons: On the album, the song is part of a 16-minute, multi-song medley including "Golden Slumbers," "Carry That Weight" and others. Including "The End" separate from that might not work in the game. Plus, Wired reports that the medley will be available to play straight through on the Abbey Road DLC. Oh well...

Yesterday (listen)

Pros: The most recorded song in popular music (covered over 3,000 times, according to Guinness), one of the most-played radio songs of all time, voted "The Best Song of the Century" by a BBC2 poll, etc. etc. Seems a hard one to leave out.

Cons: The song has only one guitar part, no drums, no harmony to speak of, and lots of violin that's hard to replicate in Rock Band.

Help! (listen)

Pros: Another very well-known song; has a good driving beat and strong harmonies; fellow movie title track "A Hard Day's Night" is already in the game.

Cons: Seems a little anti-climactic for a big, final song revelation. Why not just include it in the first 44?

Hey Jude (listen)

Pros: Absolutely iconic and well-loved (by everyone but me, it seems); nice harmonies; decent drum part

Cons: Piano part dominates the beginning; only one guitar part for roughly half the song; it goes on for-freaking-EVER!

Let it Be (listen)

Pros: A feel-good crowd pleaser; strongly identified with the Beatles career; more nice harmonies.

Cons: Guitar part doesn't come in until halfway through the song.

A Day in the Life (listen)

Pros: Well known; relatively unique among the Beatles catalog; good drum part

Cons: Piano and string orchestra replaces lead guitar for most of the song; not much harmony to speak of.

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NOT NEWS ALERT: Xbox 360's Netflix 'Exclusivity'

by Kyle Orland | 11. August 2009 06:36 | permalink

A lot of gaming sites are all atwitter this morning about a new Microsoft press release touting the Xbox 360's "exclusive partnership" with Netflix to offer streaming movies on consoles. This sounds like big news, of course, because there have been persistent rumors that Netflix was close to adding similar streaming support to the Wii and/or PS3 in the near future. Engadget seems to be the first one to have explicitly noticed the "exclusive partnership" language this morning, but the "news" has spread to major outlets including Gizmodo, SlashGear, Kotaku, Joystiq GameDaily, VG247, and countless others in the past hours.

Only one problem: Microsoft has been touting this exact same "exclusive partnership" for over a year:

I point you to the following section from the July 14, 2008 press release announcing the initial availability of Netflix streaming on Xbox Live (emphasis added):

"At the E3 Media and Business Summit, Microsoft Corp. (Nasdaq “MSFT”) and Netflix, Inc. (Nasdaq: NFLX), the world’s largest online movie rental service, today unveiled an exclusive partnership to offer consumers the ability to instantly stream movies and TV episodes from Netflix to the television via the Xbox 360 video game and entertainment system. Xbox 360 will be the only game system that lets users instantly watch movies and TV episodes streamed from Netflix."

Compare that to the apparently newsworthy language that Engadget and others noticed just today (emphasis added):

"This exclusive partnership offers you the ability to instantly stream movies and TV episodes from Netflix to the television via Xbox 360. Xbox 360 will be the only game console to offer this movie-watching experience, available to Xbox LIVE Gold members who are also Netflix unlimited plan subscribers**, at no additional cost."

The simplest way to interpret this boilerplate PR language is the same today as it was a year ago -- that Microsoft's console relationship with Netflix is exclusive for now. Netflix themselves clarified this in an interview with Edge just three months ago (emphasis added):

"Netflix is always looking for ways to grow the service. For now, Netflix streaming on game consoles is exclusively on the Xbox 360 - and it’s a terrific hit."

I suppose it's possible that there's some bold, new, secret, long-term exclusivity deal between the two companies, and that Microsoft just clumsily and off-handedly announced it using the same exact language they've used to describe their relationship for over a year, but it seems rather unlikely. As it stands, the fact remains there's nothing revelatory in today's press release to indicate that the relationship between Microsoft and Netflix has changed, no matter how many news stories may jump to that conclusion.

[Update: 12:34pm EST -- Clarified the similarities in language between the two press releases]

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Make your own Game Featuring T-Pain

by Kyle Orland | 10. August 2009 04:49 | permalink

If 50 Cent can have his own big budget game, why not T-Pain?

We ask primarily because Mr. Pain ("T" to his friends) is having a concert in New Orleans as part of the Samsung Summer Krush Tour tomorrow night, and you can score free tickets by registering here with promotional code NOLA2. But we're also genuinely interested... what would a T-Pain game consist of? Action? Drama? Music? Would it have as much skull-stealing as Fitty's game? More skull stealing, perhaps?

We're drawing a blank, so we're putting the question to you, the readers. Come up with a short description of what a T-Pain game would be like and share it in the comment thread below. For your trouble, you'll be entered in a contest to win a free Samsung Jack phone at the end of the summer.

Bonus brownie points if your entry features gratuitous use of Auto Tune.

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The Quotable "The Beatles: Rock Band on QVC"

by Kyle Orland | 9. August 2009 16:38 | permalink
 
 
For one hour tonight, QVC tried to sell the Beatles: Rock Band to its audience of parents and grandparents desperate to look cool to their offspring (and grandoffspring). Some key quotes from the hosts to give you an idea of the inanity.
  • "It's the ultimate Beatles Christmas Gift."
  • "If you want it, you can get it right now." [Ed. Note: Not true. It ships 9/9/09]
  • "Think of when these great games come out, by the time Christmas comes around you can't find it."
  • "You can play Paul McCartney's violin bass, and you don't even have to play left handed!"
  • "That's Ringo's drum kit, isn't it?"
  • "I think it's going to be great to realize that Ringo really was a great drummer."
  • "So what I'm hearing is The Beatles. I'm hearing The Beatles. This is not a cover group!"
  • "I never got to the Candle Club, but with this, I guess you can."
  • "By the way, the Wii is by far the most popular, so it's the most limited in this set."
  • "This is John's Rickenbacher. Check this out. How cool is this?"
  • "Beatles Rock Band, arguably the most anticipated release of any game... ever!"
  • "I know my family is picking this up right now."
  • "By the way, the graphics is this and the look on the guys, all signed off by the Beatles."
  • "When it comes to the complete bundle, 150 people have already dialed in." (23 minutes into the hour-long show)
  • "You're literally following along with the bass parts. I mean you're playing Paul's bass. The greastest bass player of all time!"
  • "This may be your best chance to sound like the Beatles ever."
  • "In the next ten minutes, we're going to convince you to be a part of this. Beatle-mania is taking over QVC."
  • (After the host jumped in to sing literally ten notes of "I Saw Her Standing There") "I think I hit it!"
  • "When you jump into this and you really start playing it, you want to be good. You want to do well."
  • "My ten-year-old son is a rock band FANTATIC. He LOVES it. And my eight-year-old is the drummer. You get scored and if you don't do well you get booed... or you fail."
  • "It's really a phenomenal idea and it's uniting families, apparently."
  • "I can't believe I've been kicked out of my son's band."
  • "If you have a Wii, pick up the phone now, because the Wii is going to sell out."
  • "Some of the songs are announced, some are unannounced, but dare I say they all... are legendary."

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Ten Questions: Offspring's Noodles

by Kyle Orland | 30. July 2009 10:12 | permalink

Concerts are always better when you feel like you have a personal connection with the band. With that in mind -- and in honor of our Samsung Summer Krush Tour ticket giveaway -- we asked Offspring guitarist Noodles (yes, it is SO a real name!) ten vital questions about his gaming experience.

---

1. Do you play games?

Yes, I do.

2. What games do you play?

I love all the Grand Theft Auto Games, the ATV Fury games, and I keep going back to my Kelly Slater Pro Surfer game.
 
3. What's the longest stretch of time you ever spent playing a game?

Oh, I don't know, maybe half a day?
 
4. What in-game item do you wish you could use in real life?

I wish I could use all the vehicles from the GTA games, the cars, planes and boats, and I wish I could drive them in real life with the same lack of regard to any laws, rules, or regulations.
 
5. Nintendo or Sega?

We play Wii backstage sometimes, so I'd have to say Nintendo.

6. Rock Band or Guitar Hero (or neither)?

I play Rock Band with my friends and family from time to time. I pretty much suck at it, but it's still fun.

7. What member of your band / crew would you consider your biggest videogame rival?
   
Greg K and I are pretty big rivals. A few years ago I kicked his ass at Galaga, but now he schools me at Mario Kart and golf.

8. If you were a videogame character, what would your name be and why?

I guess Gnudz, because it's short for Noodles

9. Of all your band members / crew, who is "Luigi"?

Definitely Greg K. Though he looks more like Waluigi.

10. If they ever had a game based on you, what would you want to see in it?

It would probably be a beer-drinking game that tested your ability to drive, surf, skate, and play Galaga all while under the influence.

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Contests Galore: Free Tickets, Free Phones, Free Stardom!

by Kyle Orland | 29. July 2009 11:01 | permalink

Aspiring bands across the country are getting a chance at stardom with Harmonix's recently announced Rock Band Network, which lets indie bands submit their tracks as downloadable Rock Band songs. But why settle for virtual stardom when you and your band could have a chance at real stardom?

The Samsung Summer Krush Tour is running a contest to find the opening act for its final leg in Hollywood, CA. The winning band will also get five grand, an appearnace in SPIN Magazine and a chance to appear on Jimmy Kimmel Live. Not too shabby!

Don't have a band? You still have a chance to get free tickets to The Offspring's show in San Francisco's Warfield Theatre at 8 p.m. on Juily 31. To enter, just go to the ticket site and register with code SANFRAN2.

Can't make the show? We've still got you covered with a chance to win a free Samsung Jack phone. Just comment on this post to enter. Winners will be chosen after the tour completes in September. Don't say we never gave ya nothin'!

Previously: Get Jacked Up: Rock out with Daughtry in Seattle!

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The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

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