The Black Gate Murders: The Rules

by James Fudge | 18. April 2009 16:55 | permalink

If you are unfamiliar with what's going on here, then you might want to read my introduction to the concept first. While I was thinking about this experiment, I realized that I had a few goals I wanted to accomplish:

1) kill everyone

 2) beat the game.

 

In order to do this - and to do it in a way that wasn't a cheat-enabled speed run, I came up with seven rules, though only six really apply to the main goal.. They are as follows:

 

1. Do not use cheats.
As tempting as it is to climb the roof to the workshop in Trinsic at the beginning of the game and get the Death Scythe at the beginning of the game, it makes the entire experiment pointless.

2. Play the game as if the Forge of Virtue does not exist.
The Forge of Virtue gives you the Black Rock Sword, which makes it too easy to kill Lord British. It is important to do it the old fashioned way. The add-on also maxes out just about all of your stats which makes killing everyone way too easy. To do this right I’m going to have to suffer for my art.

3. Do not count NPCs that respawn such as guards, patients, and animals.
I want to have a true, full accounting of all the citizens in the world that can be killed, so counting respawns would be a misrepresentation.

4. Do not kill companions unless they leave the party of their own free will.
I will end up killing all of my companions - there is simply no way around that fact. But where they die will be up to the game and out of my control.

5. Do not kill NPCs that are part of a quest chain until after it is complete.
The goal is to finish the game and to kill everyone. I am not certain that it can be done, but I am going to try to take it to the very bitter end.

6. Do not use Armageddon.
Using the Armageddon spell is too easy and ends all plotlines, so it will not be used as part of the experiment.

7. Drug use is perfectly acceptable.
 I may or may not use drugs during the course of this game. I don't condone drug use in real life for the record. The point of doing this is to see the permanent affects on the Avatar.

As you can see from the screenshot above, i've done a dry run, with no loose ends in Trinsic. More on that later..

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Comments

  • CG-Prophet

    4/21/2009 12:31:21 AM

    @GusMastrapa:

    Oh and I was the guy that would attack a healer and then put him / her on you - when that was allowed - and hide. I just liked being a jerk sometimes. I apologize to the entire universe.

    Reply »
  • GusMastrapa
    GusMastrapa

    4/20/2009 10:47:02 PM

    And I was the guy that said "Rel Por" ever time you showed.

    Reply »
  • CG-Prophet

    4/20/2009 9:31:39 PM

    @Palalong:

    I was that guy!

    Reply »
  • Palalong
    Palalong

    4/20/2009 7:54:17 PM

    also, how humiliating is it to get killed by a guy playing a harp?

    Reply »
  • GusMastrapa
    GusMastrapa

    4/20/2009 7:51:47 PM

    @Palalong:

    That was the fun of UO. And something that is lost on modern MMOs. You didn't alt tab out to a guide to figure out what to do or how to do something. You learned for yourself or from a mentor.

    Reply »
  • GusMastrapa
    GusMastrapa

    4/20/2009 7:51:47 PM

    @Palalong:

    That was the fun of UO. And something that is lost on modern MMOs. You didn't alt tab out to a guide to figure out what to do or how to do something. You learned for yourself or from a mentor.

    Reply »
  • Palalong
    Palalong

    4/20/2009 7:42:41 PM

    I wish they had told me what a gargoyle axe did. It is a bit of a rude awakening to mine an ore and have a shadow iron elemental spwan and 1-shot you

    Reply »
  • GusMastrapa
    GusMastrapa

    4/20/2009 7:24:06 PM

    @Palalong:

    For sure. It was the mining that was dangerous.

    Reply »
  • Palalong
    Palalong

    4/20/2009 7:07:11 PM

    yeah unfortunately if that type of thing wasn't put on by players it didn't exist. I find that in established UO communities this is less of an issue. Everyone knows Pkers and where their neighborhood is, so we know where to go to retaliate as well as where to avoid going on a mule character. I always thought that it was sufficient punishment to not let player killers go into town, as this is severely limiting

    Reply »
  • CG-Prophet

    4/20/2009 7:00:13 PM

    I always wished that UO had implemented a high threshold system for dealing with player killers (like 100 murders or something like that). A justice system where the worst of the worst were put on trial, judged by a jury of peers and put to death permanently - or at least for a month or so.

    Reply »
  • Palalong
    Palalong

    4/20/2009 6:13:10 PM

    oh but regarding the "PK fucked with that", you're supposed to craft in a secure location!

    Reply »
  • Palalong
    Palalong

    4/20/2009 6:12:01 PM

    well we're on the same page gus. it has been said numerous times on my private server forums that the most fun things are also those intended to be the least significant. As an example mining is a pretty necessary professions that I quite honestly spend the majority of my time on. I also have taken a liking to fishing on the high seas and battling sea monsters. EVERYONE has their mule crafter characters, I for one also have a bard tamer that I have a blast with as well. You illustrated a good point though, Ultima forces me to focus on the act of playing rather than just the fighting aspect. For every PKer I know, I know an IDOC(houses in danger of collapsing) hunter who spends their time finding rundown houses and waiting for them to deteriorate and drop loot.

    Reply »
  • GusMastrapa
    GusMastrapa

    4/20/2009 6:02:50 PM

    @Palalong:

    See, I approached UO differently. I had a ranger, and she was fun to play. But mostly, I mined and blacksmithed. I was interested in making stuff. In getting my name on the side of a weapon. I was finding accomplishment there. And pking just fucked with that.

    Reply »
  • Palalong
    Palalong

    4/20/2009 5:56:43 PM

    I don't know, I appreciate the hardcore aspects of UO online. To this day I still play a private server, the ability to macro leaves much more time to focus on honing your PK skills. there just seems to be something horribly wrong with playing a game with absolutely no risk of losing anything. I play WoW and I can attest to the fact that no experience or gear loss seriously puts a damper on the whole risk-reward system of gaming.

    Reply »
  • GusMastrapa
    GusMastrapa

    4/20/2009 5:52:20 PM

    It's funny, I have great memories of UO, but I always felt like they were struggling with how to deal with evil behavior. Jail obviously didn't work. Reputation wound up being a goal rather than a punishment. What if Lord British had confiscated all ill-got goods? Maybe not magically, but by sending guards. So any body who killed and stole would have a constant stream of NPCs raiding their castle all day and all night.

    Reply »
  • CG-Prophet

    4/20/2009 5:35:52 PM

    @GusMastrapa:

    Oh it was. Evil was the lord of the dance. But you can't let people get used to a life of fear and loathing and then change the rules.

    Reply »
  • GusMastrapa
    GusMastrapa

    4/20/2009 5:15:53 PM

    I loved UO, but man did the reality of the game (basically a living hell of violence and retribution) really diverge from the overarching intent of the game -- a place where heroes and villains could co-exist. To me it seemed like evil was resounding victor there.

    Reply »
  • CG-Prophet

    4/20/2009 4:07:51 PM

    I miss the original bararic nature of that game. Maybe I sound like an old fart, but EA's development team really ruined all the good things about the game by adding way too many things for unicorn hugging crafters with glass jaws and candy asses..

    Reply »
  • Palalong
    Palalong

    4/20/2009 4:00:05 PM

    I have to say that sailing to the edge of the ocean to retrieve dead party members was a fun glitch.

    Reply »
  • CG-Prophet

    4/20/2009 3:58:39 PM

    that was one of its bullet points in my mind. If I was running a noob from Trinsic to anywhere else i'd always know in the back of my mind that i'd be taking part of that journey as a ghost.

    Reply »
  • Palalong
    Palalong

    4/20/2009 1:51:27 PM

    yeah the online ultima is much more cuttthroat, except in that version you have to impose extra rules just to ensure your own safety.


    that and,, have a guards macro

    Reply »
  • MSUSteve
    MSUSteve

    4/20/2009 1:00:08 PM

    I find it pretty cool that it's even possible to conduct such an experiment. It's also cool that you have to impose these rules because of how apparently flexible the game world is.

    Reply »
  • Palalong
    Palalong

    4/20/2009 12:55:21 PM

    GUARDS! Help me!

    Reply »

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