Interface Designers, I Shake My Fist At Thee

by David Thomas | 20. April 2009 05:56 | permalink
Standing in my living room, pumping my Wiimote up and down in time to the music, yes, I feel like a dork. It also has gotten me thinking about this whole motion control thing.
 
I’ve been playing Major Minor’s Majestic March, a game so weird that you feel like you can’t hate it in case you are missing something. So, you act cool while pretending your Wii controller is a drum major’s baton and you thrust your hand up and down with snap precision in order to assemble a motley collection of frogs, monkeys flowers and other hallucinatory band members.
 
And pretty soon, your arm gets tired (I know, hahhahaha. Insert your own joke here, because I’m not gonna do it.).
 
But all this motion-controlled amusement makes me just want to flop back on my couch and kill things with as little movement  as possible. Fortunately, I’m also trying out the Fat Princess beta and I get my chance.
 
So what’s with all this motion control stuff? Wii Bowling was fun because it felt like bowling and bowling is actually something people like to do. I suppose the same goes for Guitar Hero and Rock Band. Holding your guitar up isn’t just a clever mechanism for activating star power, it actually gives you star power in your real life. More and more, the waggle the Wiimote designs have begun to till fallow soil.
 
 “Shake the control to free yourself from attackers” or “shake the controller to reload” or “shake the controller to reconcile all that is not right in the world,”  isn’t that just obligatory? “See, you are moving your hand so it must be immersive!”
 
Today I saw an ad for a phone that you shake to change songs. The iPod has an application that you shake to get restaurant reviews. And to all this shaking going on, I say, “Enough.”
 
I have a friend that took the Wii away from his son because he worried all the movement was making him hyper. And I think that maybe he has a point.  I like sitting still while I play. It helps me pretend I’m not marching in place in my living room like a dorlk.

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Games | General

Comments

  • Palalong
    Palalong

    4/20/2009 5:57:45 PM

    oh snap!

    Reply »
  • DavidThomas

    4/20/2009 5:54:32 PM

    @Palalong:

    Good point. I never shake a baby with one hand. That takes two. So, unless the interface design is two Wiimotes, both shaken together, then please take babies off my list of acceptable shaking game mechanics.

    Reply »
  • Palalong
    Palalong

    4/20/2009 5:07:10 PM

    YOU SHAKE BABIES?!?!?!?!? monster!!!! :P

    Reply »
  • DavidThomas

    4/20/2009 3:47:52 PM

    Perhaps what I really hate is the shake.

    When I think about the things that I actually shake in real life I get:

    A spray paint can
    A martini
    A maraca
    A baby

    That's about it.

    So, with deference to the late great Samba del Amigo, I give videogame designers permission to make shaking controls about these things. Everything else is OFF LIMITS.

    Reply »
  • Palalong
    Palalong

    4/20/2009 3:08:33 PM

    I'm sure that that is part of it, but I donlt understand how I can point at the screen and turn my wiimote and it tracks perfectlyl Let's have some crank motions that require you to point at a specific spot while doing it. I think thats been used in that surgery game already(the bomb level). I don't think we should need to wait until there is better motion technology to get more innovative uses of the preexisting functions.

    Reply »
  • KyleOrland

    4/20/2009 2:13:50 PM

    The real problem is, and always has been, that the Remote just isn't sensitive enough to allow for precise motion controls that are more than just "shake." The system simply can't detect anything more specific than that reliably enough to get a consistent reading.

    Wii MotionPlus may help fix this, but it's an add-on that will by definition have a smaller installed base than the system as a whole, so buy-in may be a problem. I think we're going to have to wait for the tech to improve with the next gen of systems before motion controls become all they can be.

    Reply »
  • Palalong
    Palalong

    4/20/2009 12:52:33 PM

    yeah I agree completely, I want the obligatory motion control part of a game to actually be well thought out.

    If all I need to do is shake, they could make a button for me to push instead- OH WAIT! This was supposed to be an innovation not a lame inconvenience. I think there are a few games that have more inventive motion controls, but as far as the majority are concerned you hit the nail on the head.

    Reply »
  • MSUSteve
    MSUSteve

    4/20/2009 11:43:51 AM

    "I have a friend that took the Wii away from his son because he worried all the movement was making him hyper."

    That's funny! Wouldn't shaking the Wiimote tire him out and actually make him less hyper?

    I like motion control where it makes sense. Flower's flight controls are excellent, as are the motions for bowling, batting, and pitching in Wii Sports. Shaking the Wiimote where it doesn't correspond to some actual action usually feels forced and dumb. I don't hate it, but it's not ideal.

    Reply »
  • CG-Prophet

    4/20/2009 11:20:03 AM

    Yeah there are a lot of gams that have waggles and shakes that don't need them. We need games that are more inventive with the Wii Mote.

    Reply »
  • CG-Gabe

    4/20/2009 11:14:39 AM

    I have to agree. Motion should be an added interface tool that is used where appropriate. Finding ways to use it just because the controller has the ability leads to lots of contrived interfaces.

    Reply »

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