Sims vs Spore: Battle Royale!

by David Thomas | 15. June 2009 07:01 | permalink

Take a minute, if you will, and let’s talk about Spore and The Sims.

I recently wrapped up a review of The Sims 3, and was reminded how much I have enjoyed that series and relatively speaking, how little joy I’d derived from Spore.

And, since I didn’t have much else to do this weekend besides drink and ponder my own senseless existence, I started thinking, “What the hell? Why isn’t Spore as good as The Sims?”

First off, I want to discard the “Will Wright has lost his magic” argument.  Spore is a wondrous piece of work. It shimmers like an exotic tropical fish with brilliance.  I just find, that after playing with it for a few hours, it gets kind of dull.

Yet, I couldn’t wait to load up The Sims 3, customize my fat, uncouth slacker and hit the neighborhood in an effort to freeload and screw up other people’s lives.

Something seperates these two games and I wanted to come up with a plausible reason for it. 

From a technology point-of-view, I imagine that Spore uses some of that alien tech pulled out of the Roswell wreckage and The Sims 3 is just a very clever, albeit, massive spreadsheet with some 3D art on top. So, it’s clearly not the technology that is the issue.

Both games feature a wonderful open-ended, make up your own story kind of game play that confuses gamers who demand a story, no matter how juvenile or pointless.  So, it’s not narrative, or lack thereof.

Is it graphics? Sound? Animation? The quality of the manual ?No, no and no.

I’ve come to the conclusion, as "Solient Green" put it so eloquently: It’s people.

As cool as that flying eyeball creature I made, I just can’t identify with it as easily as I can a person. I find more in common with that saucy redhead down my Sim street, or the looser dude I made in the game more than any kooky kreature I have concocted in Spore.

Playing The Sims, any version, any expansion pack, I can reel out any soap opera storyline I that catches my fancy. In Spore, the tale is always:  Freak I control dominates freaks that I don’t.

Boring.

Funny, this recent interview in the New York Times tells it best. Will Wright is a student of human nature. Let’s hope in his next game he leaves behind the infinity of space for the infinitely more interesting world of people

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Comments

  • DavidThomas

    6/17/2009 8:42:31 PM

    @BrettK:

    That's a great point. I suppose it's not fair to backseat drive their game development, but hey, isn't that what I am paid to do?

    Linking the Spore stages together might have been a game design oversight, or for all I know it might have been a difficulty leveling features. But the fact that you are playing monsters is what lets it slip by. That same mechanic would never work in a Sims game because it would be so transparent: Raise a kid in a broken home with broken dreams, but when he transforms into an adult, everything is better and he starts over.

    See, the story doesn't make sense. And, as you aptly note, the game mechanic is frustrated by this lack of narrative spine in Spore.

    Reply »
  • BrettK

    6/17/2009 5:47:38 PM

    For me, another issues that separates Spore from The Sims 3 is that achievements earned in The Sims 3 actually matter throughout that game. If your Sim satisfies his lifetime wish, he gets bonus to use throughout his life.

    Spore was a series of middle-length games connected by the looks of the creature you made. How you did in one stage seemed to matter very little once you reached the next section. If you rocked a stage or just eked by, it didn't matter as long as you got to the next stage. And really, who wants to put in all that work if it doesn't affect how the game plays?

    Reply »
  • Shimarenda
    Shimarenda

    6/16/2009 12:13:46 AM

    I think you're right, Mr. Thomas. I have just exited my Sims 3 game for the night. My sim's stepson, Miles, just became a young adult, and did well enough I got to choose his trait and fulfill his mother's wish that he grow up well. I switched to his mother after the transformation, and she had a potential wish, which I immediately granted to be fulfilled: "Become friends with Miles." It was so sweet. It really is a game with heart.

    Reply »
  • DavidThomas

    6/15/2009 6:42:24 PM

    @thk123:

    Dang. You're right. Looked fine when I posted it. Then the space gnomes came and took my spaces. I have put them back.

    Reply »
  • thk123
    thk123

    6/15/2009 6:03:41 PM

    I swear their are loads of spaces missing in this article...

    Reply »

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