Why I Love Games: Slutty Ontology

by David Thomas | 9. September 2009 11:26 | permalink

When Ian Bogost showed the slide of two turtles copulating and riffed on the term, “slutty ontology”, the room giggled along.
 
Welcome to academia. And fair warning. You might want to dig out your copy of Sartre and brew a cup of espresso before continuing on. Things are going to get epistemological.
 
Last week I round tripped 10,000 miles and slept in a dorm room for a week in order to enjoy the company of a global cadre of academics who study videogames at the Digital Games Research Association. I went looking for answers and, as usual, left with a bunch of questions. Like that freshman freakout you have after your first philosophy class where you realize that the universe might just be a projection of your own mind, or maybe an illusion created by an evil demon or maybe just something your parents talked you into, but surely isn’t that concrete thing you were sure of before the semester started, the cutting edge of intellectual thought happily leaves you bewildered.
 
At least it did for me.
 
Of course, I’m a closet academic myself. I have an ID card that says faculty and students have often referred to me as “professor” when protesting their grades.  I know the secret college professor handshake (there isn’t one) and drop K-bombs with the best of them (that’s Kant you know).
 
So with fuzzy headed jet lag slowly draining from my body, I finally have the wits to to ask: Why bother? Why spend a week asking questions that may never find answers?
 
In the world of awesomeness we call videogames it’s a special kind of thrill to take a couple hundred of the smartest people in the world, cram them into a couple of rooms and let them loose on videogames for a few days. And you know what? They cannot, no matter how hard they try, consume the subject. Like maniacal flesh eating beetles of concept, these academics tear at the body of videogames, trying to turn it into something intellectually digestible and all they do is come away stuffed and games left as fascinatingly complex as before. No matter how you try, you can’t think the fun out of games.
 
Which, to my mind, is a rare thing in popular culture.
 
It would be easier to take a part a Quentin Tarantino film or a Cold Play song than to figure out why players take joy in the sloppy lightsaber simulation in the Wii version of The Force Unleashed. Videogames are these rich objects that entertain us effortlessly but send professional theorists into the depths of philosophy looking for answers as to why.
 
Back to Bogost: In a keynote speech that ranged from ludology versus narratology (games as a form of story versus games thought of as a set of rules), the new field of platform studies (looking at games as interlocking layers of hardware, software, interfaces and players) and, if course,  metaphysics (you always get extra points for talking about Kant), Bogost constructed a complex, persuasive argument about game studies ontology.
 
Ontology?
 
Exactly.
 
This branch of philosophy asks what brings things into being. And like all good philosophy questions, trying to answer it sends you like Alice in Wonderland, head over heels into surreal space.  Because the best answer to “What causes something to be?” is “We don’t know” or “It depends.” Is it the mind working on the material of the real world or the real world working on the mind? Is it agreement amongst the tribe that worms taste good or do worms just contain something necessarily tasty? Maybe it’s everything at once or nothing at all.
 
Bogost chose not to get embroiled in the conversation by suggesting that, when it came to studying games, it didn’t matter. Or at least, the room that game studies occupied was big enough to hold every perspective, every form of social scientist, every philosophical tradition and that there was no reason to assume that you should look at games from a certain point of view. He didn’t come right out and say it but the implication of his argument was games are not Sweet ‘N’ Low saccharine substitutes for real culture. Nope.  You can’t take a game apart with a handy sociological framework or a convenient philosophical argument.
 
Instead, games are as rich a mine of possibility and cultural meaning as your tattered paperback of “As I Lay Dying.” If games are just silly past times for kids, then “Moby-Dick” is a book about some guys who went fishing.
 
As a gamer, and as an academic, to know that games raise more questions that they answer is, well, to use the most precise philosophical term, just awesome.


Currently rated 3.3 by 43 people

  • Currently 3.325581/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5

Tags:

General

Comments

  • HaroldGoldberg
    HaroldGoldberg

    9/11/2009 8:21:42 AM

    so nicely explained.

    Reply »
  • RyanKuo

    9/10/2009 11:52:44 AM

    @w1ndst0rm:

    As you can see in the latest Joystick Master, I am neither fun nor stimulating :P

    Reply »
  • w1ndst0rm

    9/9/2009 7:06:25 PM

    @RyanKuo:

    I know Ryan. That is why I said, "sometimes pointless, albeit fun and stimulating" and why we love your contributions to Crispy.

    Reply »
  • RyanKuo

    9/9/2009 6:45:42 PM

    @w1ndst0rm:

    Obviously it's hard for me to agree that thinking oneself into a place is "pointless." That kind of IS the point. It's kind of a game where you get a neurochemical reward. Except you push your own buttons, and hopefully someone else's too :P

    "Thinking about games is just one of the joys of being a gamer!"

    Yep.

    Reply »
  • DavidThomas

    9/9/2009 6:23:38 PM

    @RyanKuo: In short, yes. There are all kinds of analysis of games as phenomenological constructs, as sociological constructs, as philosophical constructs, as rational-positivist constructs etc, etc.

    I am begining to think the issue of finding meaning in games comes down to their very plastic ability to act like any other medium. One minute they are cinema, the next music, turn your head and they go dance or literature or computational linguistics.

    What is kind of odd is that we see the idea of videogames as a single category in the first place. But we do.

    Incidentally, Bogost's keynote was titled "Videogames are a Mess". And he meant that literally and lovingly. They just are not that simple once you think about it.

    Maybe one day we will look back at games and have some sort of commonly agreed upon conception of what they are and how they work. Right now, that they are "fun" is most clear thing we can say.


    @w1ndst0rm: I know that academics can get lost in the ivory tower. But part of what is exciting to me is that videogames stand up to the scrutiny. They are so amazingly complex that we don't really know how they work, and whether gaming academic, game designer or game journalist, all we can do is keep puzzling and arguing and trying to figure out what makes them tick, and maybe how to make them better.

    Thinking about games is just one of the joys of being a gamer!

    Reply »
  • w1ndst0rm

    9/9/2009 5:55:50 PM

    I like boobs.

    (so sorry)

    My response is an old, tired and direct reaction to Academia in general. I thouhgt I was over it ...

    You see, my little brother is on his way to a degree in world religions and philosophies. The sometimes pointless, albeit fun and stimulating, places he and his friends think themselves into, much like our wonderful Mr. Kuo, at times detracts from my enjoyment of pushing a button and getting a neuro-chemical reward.

    Sweet blog post BTW.

    Reply »
  • RyanKuo

    9/9/2009 4:56:45 PM

    Are there any phenomenological studies on the actual, physical act of interfacing with a game controller and screen? I just had this thought that maybe one reason it's harder to deconstruct gaming, as opposed to music or lit (besides game studies being younger), is that the technology itself just overwhelms all thought. It penetrates the body completely for a time, taking subjectivity along with it.

    Reply »
  • CG-Prophet

    9/9/2009 4:45:32 PM

    This line of yours is awesome:

    If games are just silly past times for kids, then “Moby-Dick” is a book about some guys who went fishing.

    Love it!

    Reply »

Want a new look on the discussion?
» Take It to the Forums

Leave a Comment

You must be logged in to post.
0 / 2000 used

Log In and Post

Log In and Post

The Chatter Box

  • Recent
  • Active
  • Status
ChknKitty

ChknKitty Says

Wow, people win every day in the Chicken Out contest! Sign up and win.

Xbox 360 | PS3 | Wii | PSP | DS | PC
The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

» Read On

Expand Box

© Crispy Gamer, Inc. All rights reserved.

By continuing past this page, and by your continued use of this site,
you agree to be bound by and abide by the User Agreement.