Apple: Would-Be Improvements for Games on iTunes?

by Evan Narcisse | 29. September 2009 15:06 | permalink

Games on the iPhone are a wonder to behold and sometimes, even a joy to play. The iPhone’s pretty much single-handedly resurrected mobile gaming into a category worth caring about and all of the major players in the industry recognize that. During their last product event, Apple specifically called out Sony’s PSP and Nintendo’s DS handhelds while touting the iPod Touch as a superior experience. Traditionally, Apple hasn’t made many waves in the gaming space. But, after engineering a sea change in handheld gaming with more than 20,000 games on the App Store, one might understand the reason for their gloating.

But it’s not all rainbows and unicorns in Apple-land.  I met with Apple representatives about a week ago as they showed the latest iteration of the iPod product line. After getting the lowdown about the shiny newness, I offered up two of my biggest gripes about games content on the App Store.


1. Gifting:
It’s always bothered me that you can’t gift Apps—more specifically games—via iTunes. You can make presents of movies, music and TV shows that are available on the iTunes store. Heck, you can even mix-and-match tracks onto a custom playlist and give a friend music that way. But, Apple’s digital content hub won’t let you dole out Apps as presents. The reps I met with were quick to respond that I could simply buy a gift certificate for my intended giftee. I offered up an honest retort: maybe I don’t like that person enough to shell out $10 for thr least expensive gift certificate. While that may sound mean, my basic point remains that one should be able to give a single game. That’s especially true because games offer up a different kind of engagement than non-inter-active entertainment.


2. Sorting:
The fancy marketing term for this is granularity. It alludes to a user experience that allows folks the ability to see the particulate details of various elements. Going to the front page of the Games category in the App Store doesn’t offer up much information. You can see titles sorted by newness, hotness and top free and paid games but no specific sub-category or genre. The lack of detail is even more annoying because every so often, the App Store puppetmasters will break out a category to highlight like “Best New Doodle Games” or “Best Tower Defense Games.” So, someone somewhere is kind of categorizing games content? I’d imagine that this foggy execution is due to (1) developers not being able to tag their games with specific categories yet and/or (2) the people who evaluate App Store offering not being up to speed to their video game genre knowledge. Either way it makes finding a shooter or platformer on the App Store a truly hellish chore.



To their benefit, the Apple folks I met with did take my feedback seriously and said they’d bring it back to their peers in the company’s compound in Cupertino. That’s pretty heartening, considering the fact that rumors about Apple entering the gaming market are flying hot and heavy again. So, Crispy readers, what are your pet peeves about playing or acquiring games on an iPhone or iPod Touch?

  

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Comments

  • EvanNarcisse

    9/30/2009 1:39:38 PM

    @RyanKuo:

    @Anakin:

    @Killstring:

    The thing that kills me is that music, movies and TV all get parsed according to genre. Having all the games content sit under one banner is slightly insulting, as if to say these Apps are all the same kind of disposable experience. In reality, playing Eliss is different than playing geoDefense Swarm. Lumping them all together is a disservice, both to the programmers and Apple.

    @2DX:
    Thanks! Yeah, I played old arcade ports for an article on the site and it pretty much made me despise virtual controls. If you can't figure out a way to make me touch your game, then don't port it.



    Reply »
  • Anakin

    9/30/2009 11:52:26 AM

    Sounds like Crispy GAmer needs an iphone game reco section.

    Reply »
  • RyanKuo

    9/30/2009 10:14:10 AM

    Yeah, I basically rely on a few outside websites for App recommendations: TouchArcade for incredibly thorough updates (avoid their actual non-opinions though) and NeoGAF.

    The "What We're Playing" bar in the iTunes Store is well curated, but isn't exactly generous with the info.

    Once you can lock down some trusted sources, though, it feels kinda nice to be able to dive into the App Store muck and snatch out the one App you know you want.

    Reply »
  • Killstring
    Killstring

    9/30/2009 12:42:53 AM

    I can't find... anything, in the bloody app store.

    Okay, that's not entirely true. I found Civ Revolution. Found Rolando. But those were from hearing about it outside of the store.

    I don't even know how to find anything worthwhile on the bloody iPhone/iTouch. It's a frustrating crapshoot.

    Reply »
  • 2DX
    2DX

    9/29/2009 11:37:17 PM

    Good piece, Evan.

    You know, as long as the iPhone and iPod touch have been around, I'm still surprised that there are quite a number of good games on Apple's platform. My only real gripe is that I still havent become accustomed to virtual controls--they knocked Magical Drop Touch down from near-perfection to very good.

    Reply »

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