Jones: STILL Playing FF XII; Gets Killed By Werewolves; Penelo = Killed Too

by Scott Jones | 3. November 2009 03:01 | permalink

I've been chipping away at Final Fantasy XII over the past 10 days or so. And, to my surprise, I'm actually getting into it. I find myself looking forward to the little theme song that plays when the game first loads up. Doot, doot. Doot, doot. Doot, doot, etc.

One thing I've been having to learn how to deal with is the inherent ambiguity of the genre. I can't stand ambiguity. I need the world, and my books, and my movies, and my games--especially my games--to make perfect sense. (Music, less so.) I have a friend in Boston who made a baby about a year ago, and since his gaming time is severely limited now, he refuses to play anything but Rock Band. His reasoning: There is absolutely nothing about Rock Band that is ambiguous.

But FF XII throws a bunch of stuff at me--armlets and wolf pelts and fancy leather wear and various types of stones--and basically says, "Here. You figure out what to do with all of this shit."

Each time I collected something new for my inventory, a little bit more panic accrued in my panic tank.

And, in the vernacular of Gus Mastrapa, I had the unnerving, futile feeling that I was doing it wrong.

So I went on a real world question over the weekend, to Brooklyn, to seek the counsel of Old Man John Teti. (I also went out there to see the new cats, and his new apartment, and his lovely wife, AND his mom, who was in town for the weekend. But also to seek counsel regarding FF XII.)

While his wife and mom were busy doing other stuff, Teti and I had a private moment. I told him that I was going out into this desert area, and there were some hyenas, and I killed them, and some annoying bunny things (killed them), and some strange bipedal owl-like creatures (killed them; but sometimes they killed me). Penelo and I would kill as many of these things as we could, collect our XP, and then we'd limp back to the nearest Save Stone, and rejuvenate our health. Then, it was back to the desert to basically do the same thing. Then, some werewolves killed me and Penelo, and I remembered that an NPC had previously told me to STAY AWAY FROM THE WEREWOLVES, but I didn't heed said advice.

After an hour or so of this, as I explained to Teti, I began to wonder: Am I doing it wrong?

And this bit of anxiety gave rise to other bits of anxiety. Did I have the right equipment, you know, equipped? Was I on some advanced quest that I shouldn't even be on? Should I travel to the far side of the map and look for the zebra-unicorn thing that w1ndstorm suggested I look for?

Teti said: "You're fine."

Then he explained that one of the great pleasures of the game, and the FF series in general, comes from figuring out how to play the game. "Nothing is ever explained," he said. "Just stay with it, and you'll figure it out. No matter what you're doing, you're not doing it wrong."

In other words: the answers will reveal themselves eventually.

Later that night, back in Queens, I purchased a couple of +15 Broadswords for Penelo and myself. "We've really earned it," I reasoned. "Look at all the Hyena Bs and Hyena Cs we've slaughtered!" But when I went to equip them, the game had the Broadswords grayed out in my inventory. I cursed a blue streak.

Then, just as Teti has promised, the answer revealed itself to me. 

Duh, I thought. I don't have the proper LICENSE to wield these swords.

Back into the license menu I went. Proper licenses were acquired for both of us. And the two of us went back into the desert, leaving a trail of perpetually vanishing Hyena corpses behind us. My AT Rating (Ambiguity Tolerance): +2. 

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Comments

  • piccolo13
    piccolo13

    11/4/2009 4:37:13 PM

    @w1ndst0rm:

    Khimari started in the center yes, but you couldnt get him out of his little bentral hub and into the other branches of the grid until you got Lv. 4 keystone things which means for a large part of the game Khimari doesnt really get to learn many abilities. (especially if you're like me and spend a good deal of time training early on). That isi why I grew tired of having Khimari in my party. I kind of feel bad for the blue beastie....it wasn't really his fault, I wanted to use him more but the programmers screwed him over royally lol

    Reply »
  • Lavoscloud

    11/4/2009 2:48:20 PM

    Yep, I still hate this game. I can't believe of ALL the final fantasies, you made Jones play this one.

    Reply »
  • w1ndst0rm

    11/3/2009 5:47:32 PM

    @ john and piccolo

    Getting my first warp sphere made for a good day.

    IIRC was it Khimari that started in the middle and was therefor the only character that you could make interesting decisions for from the get go? It was like he was there to tide us over until we could warp around.

    Reply »
  • johnteti
    johnteti

    11/3/2009 5:36:21 PM

    @piccolo13:

    A thoughtful take on it. Nice post.

    Reply »
  • piccolo13
    piccolo13

    11/3/2009 5:12:42 PM

    @johnteti:

    I agree that the License board allowed for alot more customization whereas the Sphere Grid kind of made it impossible to do anything but follow one path per character, meaning Lulu would always have be the black mage and Auron the High attack rating Swordsman and so on and not the other way around (until ofcourse, as you pointed out, well into the game later on when you could open up more of the grid to other areas for each character)

    The pros of the License Board meant you had free reign of how you wanted each of your six characters stats and abilities to develop. However the con is that if you don't take a proactive stance on how you want to build each character and just play the game you're characters will all be the same and feel very bland.

    Therefore it seems FFX's grid was better suited to players who want to just play the game and focus more on enjoying the story where as FFXII's grid seems to be better for more advanced players who get a kick out of strategizing and focusing more on the nuances of gameplay mechanics

    Reply »
  • johnteti
    johnteti

    11/3/2009 4:50:21 PM

    @w1ndst0rm:

    Well, I think I gave my personal answer to your question, or at least addressed why I think the game benefits from the board. It allows for a lot of customization and experimentation from the get-go, and then fades into the background as other strategic considerations, like Gambits, develop and come to the fore.

    As far as "pointless," by the same token you could say that the Sphere Grid is pointless at the beginning of FF10 because for all intents and purposes it functions as a traditional leveling system until you get out into the farther reaches. Before then, you're hammering away at that grid to do things that would just happen automatically in past FF games.

    The Sphere Grid's utility peaks toward mid-late FF10, whereas the License Board is more important in the initial stages of FF12. I don't think one is inherently better than the other, but I did like that FF12 gives you some character-customization decisions to make at the beginning of the game before you grasp the other mechanics -- again, as demonstrated by Jones' experience in this post.

    Whether the License Board achieved the makers' intentions, I don't know, but it's probably clear by now that I think the board, in interaction with the other elements, struck a nice balance and was part of a growing arc of complexity over the course of the game. But accomplished gamers can disagree. Grown men also cry, Mr. Lebowski. Grown men also cry.

    (By the way, let's not pretend that the Sphere Grid gets away scot-free on the "nuisance" front. I spent waaaay more time scrolling around on that grid in FF10 than I ever did on the License Board.)

    Reply »
  • w1ndst0rm

    11/3/2009 4:15:16 PM

    @SC:

    Like an extra game mechanic or two.

    ;)

    Reply »
  • SC
    SC

    11/3/2009 4:11:35 PM

    The thing that I hate about the FF series is that by the time you reach the last stage (or final boss), you have all this crap in your inventory that you don't really need.

    Reply »
  • w1ndst0rm

    11/3/2009 2:39:27 PM

    @johnteti:
    "I thought the Sphere Grid was cool, and the "Expert" Sphere Grid in FF10 International (in which everyone started from the same, central point on the grid) was very cool. But I also liked the License Board because it brought more of my decision-making into play, earlier in the game. The downside is that by mid-late in the game, when License Points are plentiful, the restrictions on the board are essentially nil, making it more of a nuisance than anything else. That didn't bother me a whole lot because the License Board is much less central to the action in FF12 than the Sphere Grid is in FF10."

    Exactly.
    I agree with you 100%.

    So my question was, and still is, why have it if it is a nuisance that becomes pointless?

    I don't think it came out like they meant ... ~and I can never forgive them.

    Reply »
  • johnteti
    johnteti

    11/3/2009 12:56:53 PM

    I think the post illustrates how the License Board contributed to the philosophy of the game. Jones wanted to try out an all-broadsword party, and the unrestrictive nature of the License Board allowed him to do that, while still making him pay a price by way of License Points.

    It's somewhat difficult to, say, turn your whole party into black mages, given the different starting points of each character on the board. But it's not prohibitively difficult to do so, like it would be on the Sphere Grid in FF10, which doesn't open up very much until quite late in the game. Until then, your decision-making is restricted to a few critical junctures. To my mind, the License Board takes the basic idea of the Sphere Grid and tilts the balance in favor of giving the player more freedom of customization.

    I thought the Sphere Grid was cool, and the "Expert" Sphere Grid in FF10 International (in which everyone started from the same, central point on the grid) was very cool. But I also liked the License Board because it brought more of my decision-making into play, earlier in the game. The downside is that by mid-late in the game, when License Points are plentiful, the restrictions on the board are essentially nil, making it more of a nuisance than anything else. That didn't bother me a whole lot because the License Board is much less central to the action in FF12 than the Sphere Grid is in FF10.

    Reply »
  • w1ndst0rm

    11/3/2009 11:33:30 AM

    For the record the License board is stupid ... or didn't exactly do what they wanted it to do.

    Or it did and it is stupid.

    I'm still not sure what it added to the game.

    Reply »

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